Genre: Puzzle game
Platform: PC (Itch.io)
Engine: Unreal Engine 5.x.x
Team Size: 2 (1 Designer & 1 Artist)
Production Duration: 2 days

With each press of a button a different path is revealed, press each button in the correct order to escape the maze of light.

Title Screen & Setting

The title screen showcases the mundane environment that the game is set in.
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Tutorialization

Tried lots of options for tutorialization such as posters inside the level, pop-ups on the HUD and then finally settled on this loading screen image.
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Chaos from level design

All actions have to pass through the centre of the level to encourage players to work together as to not collide and waste valuable time!
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Roles and Responsibilities:

Programmer:

  • Utilised Unreal Engine 5 blueprints to create a player controller.
  • Utilised Unreal Engine 5 blueprints to create gameplay.
  • Created the menus in Unreal Engine 5 blueprints.

Game Designer

  • Designed core mechanics of the game, switching of lights on and off.
  • Designed the level to showcase the light switch mechanic of the game.

Audio Designer

  • Edited sound cues to get the desired audio for each action in the game.
  • Implemented audio as MetaSounds within Unreal Engine 5.x.x

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Credits