Stephanie Tremigliozzi
Video Game Designer
Hello, I'm a graduate game designer who has a
strong passion for creating fun and enjoyable games,
especially creating systems that makes the player think and
engage with the world in a fun and enjoyable way. I have
worked on projects from varying genres such as:
Real-Time Strategy,
Couch Co-Op and
Puzzle games, two of these games
being specifically designed with multiplayer in mind.
I
love to keep working at problems until I find a solution
regardless of how difficult the problem may be, it is the
most fun part of game design to me.
I am excited to
keep working with other people just as passionate about
games as I am!
Showcased Work
Mall or Nothing
Game Designer and Producer
This was my capstone project where I was the sole designer
whilst also acting as producer on the project.
This
game was even more challenging due to being networked
multiplayer and in a custom engine in which I had to learn
how to use it.
Most of the project revolved
around trying to create and balance systems that worked
together for a player vs player experience.
However,
I am particularly happy about solving an issue where
initiating a fight would always cause the player to lose. It
required me to solve why the player was always losing in
this scenario before I could even begin to try and fix it.
I Hate my Job and my Boss is a Lizard
Game Designer and Producer
This project took place at the end of the first year, It was
my first experience working in a group with programmers and
artists on a game. We aimed to make a small game and
solidify our knowledge learnt throughout the year.
I had to quickly improve at being more clear and concise to
allow for better communication with the team to create a fun
and polished experience.
I am most proud of
working alongside the other designer in the group to iterate
on the level block out that they had created to help create
a chaotic experience for the player, this was done by
narrowing the map and creating choke points.
Slime Switch
Game Designer and Programmer
This project was created as part of a two day game jam
hosted by AIE, with the theme being "Light".
I
worked alongside one artist to create the game. We decided
to make it a simple puzzle game where you turn on and off
lights and find a way through the maze.
This
project helped me to rapidly prototype and forced me to work
quickly, in particular I encountered the issue of trying to
rapidly prototype the puzzle/level for the game I found the
best way to do this was to work backwards from the goal and
work towards the start.
Qualifications
CUA51020 Diploma of Screen and Media


